Showing posts with label Splash Damage. Show all posts
Showing posts with label Splash Damage. Show all posts

30 Dec 2013

Batman: Arkham Origins - Early Characters

And for the last post in the series, here are some initial character explorations, based on a very early design of the game that we later changed. Initially we considered the thugs being more of a minor supervillain in the making, that you get to evolve in to something more significant as you play, but later that change in order to have better alignment with the core title and various other reasons. I still feel quite fond of those, a simple, but fun bunch of mobster ideas to play with. Make sure to check Mr Manuel Dischinger's gallery to see how the thug designs evolved and were brought to quite spectacular completion.

Twenty Watches, Vast Vin, Manfred Cast and co.
Firecracker Phil variations and evolution into Fuse. 
Mailman, Spam, Jolt and Insulator
The various variants of Vast Vin.

26 Dec 2013

Batman: Arkham Origins - ARSENAL

Here's good chance to post a bit more of the exploration process that went into a few pieces of design.
We attempted to infuse the weapon designs with a mixture of the modern, the classic 40s mobster style, and hints of Art Deco and truly make them look and feel like unique, little pieces of Gotham City.

The Skeleton Rifle or Zip Gun - the default goto side arm of every Gotham thug.
Sawn-off shotgun.
 Shotgun explorations, in brackets the ones we picked.
Joker gang - nail gun design and explorations.




Bane's Rocket Launcher

Assault Rifle Explorations - Light, medium and heavy

Sniper Rifle Explorations
SMG explorations
Machine Pistol Explorations

2 Dec 2013

Batman: Arkham Origins lives - Wayne Chemical

OK, here it is, I know it was ages since I had the opportunity to post some big project work, but now the game's finally out, or shall I say both of the games.
I had the opportunity as you might have guessed to work on the latest Batman game, as the Lead Concept Artist for the Multiplayer component developed here at Splash Damage. I had the pleasure the work with a bunch of extremely talented people (Andrew Porter, Manuel Dischinger being the CA team)and explore a few unique for the Multiplayer locations. Due to the amount of work I'll be posting all the concept at location by location, to avoid monster posts.
Here's the first one.

Wayne Chemical
A dysfunctional chemical factory subsidiary of Wayne Enterprise, revived by to Joker to serve his sinister plans.

Pumping Station



Waste Disposal



Loading and Storage




20 May 2011

BRINK - Released!






One of the first areas I got to design for the game:
Last week BRINK finally came out and with it a ton on new interesting articles including this one on The Art of BRINK(IGN) featuring some freshly released concept pieces by me and Laurel Austin. Here're some of mine.

8 Mar 2011

BRINK - Container City - Market Square


Here's another early BRINK concept art that got released recently. Container city again. After all this time for some reason I'm still quite happy with how this one turned out.

19 Nov 2010

The Art of BRINK on CGSociety



Recently a great article came out on CGSociety showcasing some new concept art and other art production details from BRINK. Feel free to check it out and leave some feedback. All concept art pieces courtesy of myself and Laurel Austin aka. Tully. Enjoy.