Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts

16 Dec 2013

Batman: Arkham Origins - Wonder City Robot Factory

Here are a few of my humble contributions to the Robot Factory map, design on which was led by by my talented (in a few more things than DotA 2) team mate A.Porter. This turned out to be one of our most visually successful maps, so if you get the chance by all means check it out! Environment art was handled by M.Lambert, J.Grafton and Angelo Dal Pra.




9 Dec 2013

Batman: Arkham Origins - Funhouse

Here are a few of the initial explorations and few lighting, mood and detail overprints of our take on Joker's Funhouse. On the environment side for the project we had we had Angelo Dal Pra, Mark McLeod, Myles Lambert.








5 Dec 2013

Batman: Arkham Origins - Blackgate Prison

Here's second part - Blackgate Penitentiary, a location designed in collaboration with Andrew Porter and brought to life by the amazing Environment art and Level design teams at Splash Damage.

Blackgate Penitentiary

Exterior approach - Island

Exterior approach - Hill variant

Yard Guard towers

Prison complex

Guard posts

2 Dec 2013

Batman: Arkham Origins lives - Wayne Chemical

OK, here it is, I know it was ages since I had the opportunity to post some big project work, but now the game's finally out, or shall I say both of the games.
I had the opportunity as you might have guessed to work on the latest Batman game, as the Lead Concept Artist for the Multiplayer component developed here at Splash Damage. I had the pleasure the work with a bunch of extremely talented people (Andrew Porter, Manuel Dischinger being the CA team)and explore a few unique for the Multiplayer locations. Due to the amount of work I'll be posting all the concept at location by location, to avoid monster posts.
Here's the first one.

Wayne Chemical
A dysfunctional chemical factory subsidiary of Wayne Enterprise, revived by to Joker to serve his sinister plans.

Pumping Station



Waste Disposal



Loading and Storage




4 Aug 2013

Roving Towers

An mashup exercise using bits of pieces of a prop concept I did some time ago and building on it.

27 Jun 2012

The Passage

Mashed up a few old paintings and sketches and tried to quickly finish whatever I came up with. I guess you can call it an exercise in recycling. A good thing to do whenever stuck.


18 Aug 2011

White Sand


More work folder cleanup. since I don't have anything new, here's an old sketch I'm still quite fond of.

30 Jul 2011

Land Ship (Old Stuff)

Here's one that's been sitting unfinished in my work folder for more than an year, finally decided to patch it up quickly and let it go. Experimented with brushes quite a lot, ended a bit too grainy for my liking, suggesting textures and the way they change in perspective it still something I need more practice of.

20 May 2011

BRINK - Released!






One of the first areas I got to design for the game:
Last week BRINK finally came out and with it a ton on new interesting articles including this one on The Art of BRINK(IGN) featuring some freshly released concept pieces by me and Laurel Austin. Here're some of mine.

31 Mar 2011

Neverbears


Never go hunting alone in the forest for bears! They're not what they seem, the're not what you're told...

8 Mar 2011

BRINK - Container City - Market Square


Here's another early BRINK concept art that got released recently. Container city again. After all this time for some reason I'm still quite happy with how this one turned out.

21 Jan 2011

Random Locations


Random eviroment studies of locations from Google Street View, found trough http://www.mapcrunch.com/. I've planed to do one each launch break this week but managed to find time only for 3. Maybe 3 per week is a more realistic number, we shall see.

20 Jan 2011

Square Boat


Here's something done for the Monthly theme over at the Sijun forums. SQUARRRES!!! And many thanks to sparth for starting the rectangular craze :).

23 Dec 2010

By The Falls

Speed painting depicting a group of primitive figures, near some waterfalls in a winter scenery of huge carved boulders, with a forest as background
Wish I did more like this one!

Sand City

Painting of a desert canyon with a city slightly reminiscent of Petra, but with more Arabic and Eurasian influences to the architecture, some evidences of a modern civilization are visible, like a tram and silhouette of a car in the foreground
Something that has been lying around my my to finish folder for ages, and it's not going any better than that, which is not great, but I still like some little Ideas and elements here and there.

19 Nov 2010

The Art of BRINK on CGSociety



Recently a great article came out on CGSociety showcasing some new concept art and other art production details from BRINK. Feel free to check it out and leave some feedback. All concept art pieces courtesy of myself and Laurel Austin aka. Tully. Enjoy.

1 Nov 2010

Trailing The Wall


Here's a small sketch I did some time ago and forgot to post, or more likely postponed in the hopes that it could turn into a more finished illustration.

25 Oct 2010

Procession


This one could have used more polish and less grain/noise, but I delayed it too long. So it's time for it to go!