Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts
16 Dec 2013
Batman: Arkham Origins - Wonder City Robot Factory
Here are a few of my humble contributions to the Robot Factory map, design on which was led by by my talented (in a few more things than DotA 2) team mate A.Porter. This turned out to be one of our most visually successful maps, so if you get the chance by all means check it out! Environment art was handled by M.Lambert, J.Grafton and Angelo Dal Pra.
9 Dec 2013
Batman: Arkham Origins - Funhouse
Here are a few of the initial explorations and few lighting, mood and detail overprints of our take on Joker's Funhouse. On the environment side for the project we had we had Angelo Dal Pra, Mark McLeod, Myles Lambert.
5 Dec 2013
Batman: Arkham Origins - Blackgate Prison
Here's second part - Blackgate Penitentiary, a location designed in collaboration with Andrew Porter and brought to life by the amazing Environment art and Level design teams at Splash Damage.
Blackgate Penitentiary
Exterior approach - Island
Exterior approach - Hill variant
Yard Guard towers
Prison complex
Guard posts
Blackgate Penitentiary
Exterior approach - Island
Exterior approach - Hill variant
Yard Guard towers
Prison complex
Guard posts
2 Dec 2013
Batman: Arkham Origins lives - Wayne Chemical
OK, here it is, I know it was ages since I had the opportunity to post some big project work, but now the game's finally out, or shall I say both of the games.
I had the opportunity as you might have guessed to work on the latest Batman game, as the Lead Concept Artist for the Multiplayer component developed here at Splash Damage. I had the pleasure the work with a bunch of extremely talented people (Andrew Porter, Manuel Dischinger being the CA team)and explore a few unique for the Multiplayer locations. Due to the amount of work I'll be posting all the concept at location by location, to avoid monster posts.
Here's the first one.
Wayne Chemical
A dysfunctional chemical factory subsidiary of Wayne Enterprise, revived by to Joker to serve his sinister plans.
Pumping Station
I had the opportunity as you might have guessed to work on the latest Batman game, as the Lead Concept Artist for the Multiplayer component developed here at Splash Damage. I had the pleasure the work with a bunch of extremely talented people (Andrew Porter, Manuel Dischinger being the CA team)and explore a few unique for the Multiplayer locations. Due to the amount of work I'll be posting all the concept at location by location, to avoid monster posts.
Here's the first one.
Wayne Chemical
A dysfunctional chemical factory subsidiary of Wayne Enterprise, revived by to Joker to serve his sinister plans.
Pumping Station
Waste Disposal
Loading and Storage
4 Aug 2013
27 Jun 2012
The Passage
Mashed up a few old paintings and sketches and tried to quickly finish whatever I came up with. I guess you can call it an exercise in recycling. A good thing to do whenever stuck.
5 Jun 2012
18 Aug 2011
White Sand
30 Jul 2011
Land Ship (Old Stuff)

20 May 2011
BRINK - Released!





One of the first areas I got to design for the game:

31 Mar 2011
Neverbears
8 Mar 2011
BRINK - Container City - Market Square
21 Jan 2011
Random Locations

Random eviroment studies of locations from Google Street View, found trough http://www.mapcrunch.com/. I've planed to do one each launch break this week but managed to find time only for 3. Maybe 3 per week is a more realistic number, we shall see.
20 Jan 2011
Square Boat

Here's something done for the Monthly theme over at the Sijun forums. SQUARRRES!!! And many thanks to sparth for starting the rectangular craze :).
17 Jan 2011
23 Dec 2010
Sand City
19 Nov 2010
The Art of BRINK on CGSociety


Recently a great article came out on CGSociety showcasing some new concept art and other art production details from BRINK. Feel free to check it out and leave some feedback. All concept art pieces courtesy of myself and Laurel Austin aka. Tully. Enjoy.
1 Nov 2010
Trailing The Wall
25 Oct 2010
Procession
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