Showing posts with label vehicle. Show all posts
Showing posts with label vehicle. Show all posts

4 Aug 2013

Roving Towers

An mashup exercise using bits of pieces of a prop concept I did some time ago and building on it.

30 Jul 2011

Land Ship (Old Stuff)

Here's one that's been sitting unfinished in my work folder for more than an year, finally decided to patch it up quickly and let it go. Experimented with brushes quite a lot, ended a bit too grainy for my liking, suggesting textures and the way they change in perspective it still something I need more practice of.

20 May 2011

BRINK - Released!






One of the first areas I got to design for the game:
Last week BRINK finally came out and with it a ton on new interesting articles including this one on The Art of BRINK(IGN) featuring some freshly released concept pieces by me and Laurel Austin. Here're some of mine.

20 Jan 2011

Square Boat


Here's something done for the Monthly theme over at the Sijun forums. SQUARRRES!!! And many thanks to sparth for starting the rectangular craze :).

25 Oct 2010

Procession


This one could have used more polish and less grain/noise, but I delayed it too long. So it's time for it to go!

10 May 2010

Ferry to Nowhere

Trying to be more spontaneous and balanced here. The ground could have used some more attention probably, and I'm still not sure if it wasn't better flipped the other way or whatever :) moving on.

25 Apr 2010

Jetscapes

Tried some organic landscape approach to some jet fighters, I might explore this idea further with other subjects.

10 Mar 2010

2 Feb 2010

Teal Thunder


Part of series of experiments I started that include picking a really small photo thumbnail of random vehicle(car), with a pallet and overall perspective I like and using this as a starting point and building on top, whatever comes. In general, turning old cars in a futuristic and some times retro-futuristic, armored vehicles in bright colors. If I get time to finish them expect me posting the rest of them in not so distant future.

Out in the Desert



A derert patrol bot and its crew, meeting the sunrise.

Shaded thumbnail, B/W sketch and final.

29 Nov 2009

Alchemy experiments



Here are some experiments I did some time ago with trowing some quick shades(PShop) on top of b/w mess quickly done in Alchemy. I was planning to do more of those but finally ended with just two. Maybe some day, I'll play with this process some more.

28 Nov 2009

Bike Sketch

A quick and tiny doodle of bike and girl. Just a rough idea from some time ago, I never posted back then.


4 Sept 2009

Tractor

Here's a speed paint of random vehicle, without any thought involved. The task was to impovise and get something finished in decent level of detail in about an hour. I kinda worked, the lighting is a bit vague and the design is meh, but it kinda looks cute. I also managed to get a video of this one recorded and it's being already 3 hours since I'm trying to downsize it and crop it a bit, no success this far. 

And here's the time-laps. The quality is a bit poor, don't ask how I did it, it was long and painful. I hope it'll be useful :).

3 Sept 2009