3 Apr 2013

Here's a character design I started ages ago and just decided to wrap up today, related to one of my oldest story/world ideas. Almost completely blind, but can see/sense metal objects quite well. Hope to be able to tell more of the story at some point.


1 Apr 2013

Smoke Hammer

Experimenting with quicker, simple technique in order to fit some paining back in to my scarce and tight free time.



28 Jun 2012

Where Our Forefathers Slumber

Messing about with the smudge, with a slight focus n hard/soft transitions.

27 Jun 2012

The Passage

Mashed up a few old paintings and sketches and tried to quickly finish whatever I came up with. I guess you can call it an exercise in recycling. A good thing to do whenever stuck.


24 Apr 2012

Light on Plaster and Beaver Skull

Here are parts of my recent efforts to improve my understanding of light, done in series of lunch breaks . Thanks to Mr.Baines for really bringing my attention to that. You can check out some of his way more refined studies here.





8 Jan 2012

Figures In Line 02

More of those one is from photo the rest invented. I was lazy here again, It's about time I move on the more detailed sketches. I hope the next batch will be more refined.

28 Dec 2011

The Dentist


Since I haven't been up to much painting or drawing lately here's one from the vast archives of thing awaiting to be finished.This one has been there since 2009 and apparently is never going to get more polished or finished than that. I still quite like the idea so I might do something more based on it in the future.

26 Sep 2011

Figures In Line

Here's a bit more, decided to switch to something simple first until I'm totally comfortable with line sketching digitally(I have the feeling I might need a bigger tablet for that). The third one is from reference photo the others totally random. I need to go into suggesting a bit more subtle details and using finer lines I think.

8 Sep 2011

Line Exercises


I've decided that's about time to take some steps to improving my line drawing skills, especially getting used to do it with the the tablet. So here are some quick experiments on top of simple thumbnail sketches I did to a different degree of success. Switching back to line after years of mostly painting and quick sketchy thumbnails is way harder than I expected, and makes me thing about going back to some serious figure studies for a while. More of those to come soon!

18 Aug 2011

White Sand


More work folder cleanup. since I don't have anything new, here's an old sketch I'm still quite fond of.

30 Jul 2011

Land Ship (Old Stuff)

Here's one that's been sitting unfinished in my work folder for more than an year, finally decided to patch it up quickly and let it go. Experimented with brushes quite a lot, ended a bit too grainy for my liking, suggesting textures and the way they change in perspective it still something I need more practice of.

20 May 2011

BRINK - Released!






One of the first areas I got to design for the game:
Last week BRINK finally came out and with it a ton on new interesting articles including this one on The Art of BRINK(IGN) featuring some freshly released concept pieces by me and Laurel Austin. Here're some of mine.

31 Mar 2011

Neverbears


Never go hunting alone in the forest for bears! They're not what they seem, the're not what you're told...

27 Mar 2011

Medicine Woman




Initial sketch

I've been always fascinated by early human history(Palaeolithic, Neolithic, Bronze Age) and I've been plying around with different ideas based around similar topics, with the ultimate goal of creating a short illustrated alternate history of one such tribe, in an invented alternate world...someday. Here's a random character based on an old thumbnail.

8 Mar 2011

BRINK - Container City - Market Square


Here's another early BRINK concept art that got released recently. Container city again. After all this time for some reason I'm still quite happy with how this one turned out.

3 Feb 2011

Orthodox Police - Light Priests



Here are some more old [neo]martyr concepts/thumbnails.
Those are the three branches of the priest class of the Orthodox police in their light to medium variants.

The Apostle - a sort of a battle priest missionary type character using a range of light weapons. Adept at dealing with hostile situations.

The Holy Smoker - bearing a range of large incense burners and staves and the heavy robes of a higher order.

The Proclamator - Voice of the law of the church.

30 Jan 2011

Five Helmets


Here are five quickly rendered in B/W helmets, part of a series of 100 that I never finished. Mostly because I planed to render all of them in this way. Will probably post the rest of them at some point in whatever state they're in when I have time to assemble them :). The designs are completely random, just an exercise.

24 Jan 2011

Centrifuge Outcasts Head Mechanic


This one is a paint over an old sketch I did for the [neo]martyr project ages ago, I decided to paint it over recently, but the overall lack of perspective and depth to the portrait finally managed to put me off polishing it more. Nevertheless a good exercise that helped me realise some things that I was lacking and need to study more. Also I think that In my attempts to fix problems with the initial sketch I lost a lot of the character and attitude I had going on there.

21 Jan 2011

Random Locations


Random eviroment studies of locations from Google Street View, found trough http://www.mapcrunch.com/. I've planed to do one each launch break this week but managed to find time only for 3. Maybe 3 per week is a more realistic number, we shall see.

20 Jan 2011

Square Boat


Here's something done for the Monthly theme over at the Sijun forums. SQUARRRES!!! And many thanks to sparth for starting the rectangular craze :).

18 Jan 2011

Robot Got Back



Here's a bot I've spend too much time on. Time to move on.
You can download a vid showing some process steps here:

17 Jan 2011

30 Dec 2010

Captain of the Night Watch

Captain of the night watch, character concept inspired by renaissance costumes, wielding a rapier and a short stiletto dagger
Captain of the Night Watch, work in progress, steps showing the painting process

And exercise trying to speed up my procedure when painting character. Trying hard not to overdo things and keep them quick, balanced, and spontaneous. Still not fast enough, took me couple of hours to do most of it and ages to decide on what final touches to put.