Here's one that's been sitting unfinished in my work folder for more than an year, finally decided to patch it up quickly and let it go. Experimented with brushes quite a lot, ended a bit too grainy for my liking, suggesting textures and the way they change in perspective it still something I need more practice of.
30 Jul 2011
Land Ship (Old Stuff)
Here's one that's been sitting unfinished in my work folder for more than an year, finally decided to patch it up quickly and let it go. Experimented with brushes quite a lot, ended a bit too grainy for my liking, suggesting textures and the way they change in perspective it still something I need more practice of.
20 May 2011
BRINK - Released!





One of the first areas I got to design for the game:
Last week BRINK finally came out and with it a ton on new interesting articles including this one on The Art of BRINK(IGN) featuring some freshly released concept pieces by me and Laurel Austin. Here're some of mine.
31 Mar 2011
Neverbears
27 Mar 2011
Medicine Woman

Initial sketch
I've been always fascinated by early human history(Palaeolithic, Neolithic, Bronze Age) and I've been plying around with different ideas based around similar topics, with the ultimate goal of creating a short illustrated alternate history of one such tribe, in an invented alternate world...someday. Here's a random character based on an old thumbnail.
8 Mar 2011
BRINK - Container City - Market Square
3 Feb 2011
Orthodox Police - Light Priests

Here are some more old [neo]martyr concepts/thumbnails.
Those are the three branches of the priest class of the Orthodox police in their light to medium variants.
The Apostle - a sort of a battle priest missionary type character using a range of light weapons. Adept at dealing with hostile situations.
The Holy Smoker - bearing a range of large incense burners and staves and the heavy robes of a higher order.
The Proclamator - Voice of the law of the church.
30 Jan 2011
Five Helmets

Here are five quickly rendered in B/W helmets, part of a series of 100 that I never finished. Mostly because I planed to render all of them in this way. Will probably post the rest of them at some point in whatever state they're in when I have time to assemble them :). The designs are completely random, just an exercise.
24 Jan 2011
Centrifuge Outcasts Head Mechanic

This one is a paint over an old sketch I did for the [neo]martyr project ages ago, I decided to paint it over recently, but the overall lack of perspective and depth to the portrait finally managed to put me off polishing it more. Nevertheless a good exercise that helped me realise some things that I was lacking and need to study more. Also I think that In my attempts to fix problems with the initial sketch I lost a lot of the character and attitude I had going on there.
21 Jan 2011
Random Locations

Random eviroment studies of locations from Google Street View, found trough http://www.mapcrunch.com/. I've planed to do one each launch break this week but managed to find time only for 3. Maybe 3 per week is a more realistic number, we shall see.
20 Jan 2011
Square Boat

Here's something done for the Monthly theme over at the Sijun forums. SQUARRRES!!! And many thanks to sparth for starting the rectangular craze :).
18 Jan 2011
Robot Got Back
17 Jan 2011
30 Dec 2010
Captain of the Night Watch
23 Dec 2010
Sand City
25 Nov 2010
19 Nov 2010
The Art of BRINK on CGSociety


Recently a great article came out on CGSociety showcasing some new concept art and other art production details from BRINK. Feel free to check it out and leave some feedback. All concept art pieces courtesy of myself and Laurel Austin aka. Tully. Enjoy.
1 Nov 2010
Trailing The Wall
25 Oct 2010
Procession
23 Oct 2010
Sneige Portrait

detail:

A Semi-stylized portrait of my amazing wife Snezhana aka. Sneige check her works on sneige.com or her blog orangethyme.blogspot.com !
Attack Of The Saints
1 Oct 2010
The Streets
14 Sept 2010
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